underrail stealth build

Publikováno 19.2.2023

You can buy them or find them. This would happen often enough to be useful. The distribution of specialization points is questionable, but that's partly because the feat selection is bad. While I agree with some of your points I disagree with others. The two weapon slots in inventory are separate. if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. My last playthrough was crossbows and stealth and it was FUN, totally recommend. Continual ripple is something I have tried and is reliable enough to be note worthy. Ninja Tabis are great for Stealth and will save you a ton of skill points. HELP!!! Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. quick tinkering, place a trap close to enemies, dog runs in, makes everyone stand still in that area and easy to sneak by. This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. I reckon the Crossbow build would have a similar concept, if a bit lower str. https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. Anyone have any solid builds? Sorry if my post seems fragmented, I wrote as I was reading your build. Then toss down Cave Ear poison caltrops and crawler poison caltrops. Thanks for the insight Bjorn, Im planning this to be hard difficulty to get used to it. to fix the link. - Donations! I've never had problem with money when I came to Junkyard cuz I'm a huge Pack Rat, but maybe gun/crafting builds are more expensive if I ever need to buy certain materials or running out of ammo? The early game was a bit of a struggle, acclimatizing myself to Hard mode after several normal mode runs.Specially the beast fight was annoying. Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. Hello! Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . Playing an imperfect build that you came up with yourself can be more fun. Some other things: - I . It was pretty useful. Stealth is limited on how it gives you an advantage in a fight. Need help with a balanced shotgun build. No Psycho-temporal Acceleration or Future Orientation. I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! Unless this is some kind of deliberate RP choice or part of the build theme, it's just terrible. Some tips how to build a good character for Underrail.Subcribehttps://www.youtube.com/user/diedericky Support Me! ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. No psi. I'd recommend Stealth (as someone who abhors stealth). Best? Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. As the auto weapon feats are so far in, I think I'll decide when I get there If I use rifles or SMGs, it will depend on parts and bullets I think.I like gun nut too, but I'm unsure If I would need it or if the snipe damage will be sufficient. Other feats I'd drop: neurology & meditation. Hello! Mental Subversion is not a particularly strong feat. i did tincan ar on normal and now doing an smg nimble build on dominating. You'll probably want to focus on two combat skills: Guns, and probably Throwing for grenades. . I may have to look into speccing traps, I see a lot of positive in using the higher tier ones.Combat was the main issue for me. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. Underrail builds. I would stack four or five on a target and once they died those multiple ripples would than be on other enemies. It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). Psi spell: Ground Penetrating Radar!! Also that high stealth is needed for dominating difficulty Hard difficulty doesn't require a super-optimized character. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. Neural overload is a silent stealth kill on a stealth character. I wish you a jolly time with the rest of your first play through. and our It all depends on what exactly you want out of the character and how you want to use stealth. These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. A stealthy trapper with xbow is one of my favorite builds. I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. I'm having real fun w it :3 Just wanted to let you know!! Use them to eliminate patrolling enemies, and to set up the battlefield in stealth before you engage. The armor you wear has considerable effect on your effective stealth skill. Knife or range? Stealth - Underrail Wiki Stealth Stealth is a skill . The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. Whats the good strength to have in that build. Congrats man! Focusing on increasing the strength of that ability. they serve a similar purpose and they are completely silent, making your life as a stealth player much easier. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. And it has max investment in stealth. Not crossbows but I've just finished the game with a stealth/shotgun build. Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. Meaning you have lots to do which keeps combat interesting. All trademarks are property of their respective owners in the US and other countries. All trademarks are property of their respective owners in the US and other countries. :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! Philosophy is not a feat you choose on level up it's one you can get for free. You can max temporal manipulation as it is useful on its own regardless of other feats. To successfully hide from someone, they need to keep out of their sight for a while. As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. All rights reserved. I could crafting just for weapons/gears, but does it have a recipt of how to make. Valve Corporation. Also affects numerous aspects of stealth combat. All rights reserved. Casino Underrail - a .44 Hammerer build. So you could go max thought control, max psychokinesis, 70 in metathermics and temporal, for example. My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. You have decent control options outside of items. High mobility for a psi build.Thought Control has no ways of dealing wi. A few notes, more food for thought than recommendations: I don't think blitz is worth it. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Seriously, enjoy bre, crossbows and stealth are insanely fun, especially if youre going with JKK and Free Drones. Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. Lots of fun. 7 int. When a pipeworker asks you for a spare coin. Privacy Policy. :-). Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. The build can pass all Hacking and Lockpick checks in the game. Some merchants sell the needed ingredients. I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. Most of the builds in destroyer's guide should still work fine. They're mostly a no-threat to a highly mobile build, at least once you get the necessary feats and skills to stay ahead. @King Fossil, Thank you so much! I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. Decreases the chance that you'll be spotted while in stealth mode. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). Depends on points. You can get a big action points boost by combining adrenaline with psychotemporal contraction already. The easy way to deal with the Beast on any build, and any difficulty is to just cover the area with bear traps, all the way up the stairs and around the fence and down the side (on dominating). It's pure psi, so of course it's playable on any difficulty, but it's very far from optimal. I might try it out if xbow doesn't pan out for me. Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. I'm guessing traps work better with a stealth build over grenades? I use them but never in such large amounts. Edit: Found the build on my old steam post, http://underrail.info.tm/build/?HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378. Currently running this https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard. When a pipeworker asks you for a spare coin. Hi. I would call these flavor not optimal. And it requires 7 Agi. Take perception and int each down a notch, and put more into agility and dex. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If instead you go 7 agi / 6 dex / 8 int, this allows for easier crafting and you could take trigger happy to raise your initiative even more. Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? - 1.16.5. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. Let's see how Depot A goes tho hehe ^^, Makes me glad you like it just as much as i do :D. Yis I managed to finish it pretty easily! Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. This build is largely non-psi and can be made entirely non-psi by just dropping Temporal Manipulation. Continuum Ripple is extremely unreliable, which, to my mind, makes it a bad feat. Valve Corporation. Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. This is more or less my progress so you have an idea: All rights reserved. Yes some feats he choose where in theme and not optimal I agree. However you are over looking so many things. Thought Control, Tranquility. highly recommended. Im going to make the build tomorrow once im off work, will try and squeeze a few points in if I can. Leave just a 1 tile path around the outside for you to retreat. As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. Started by Dja303. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. Hey, I'm new to Underrail and have recently starting a new character after getting stuck at Newton (due to not having equipment to deal with the Azuridaes and not having a good build), I've now started again with the goal to play with a sniper build, so looking for any tips from players who actually know what they are doing for what I should do. Obviously having all is great, but in your opinion, which one is most and least important? Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. The skills are exactly as I intended, but having the numbers is a big help. Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. Lot of critisim here without you putting a build out yourself. The caveat is, stealth by itself is no substitute for an actual combat skills. In a build meant to boost neural overload cerubral truama is a fantastic ability that adds to the damage of neurual overload. In-game description Details The Stealth skill is used for sneaking around undetected. I'll see. other skils are throwing, traps, biology, mechanics, electronics and tailoring. Hmm, I've never went so heavy on traps before.. Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. Qiox, this is wonderful. Cryogenic induction can be a life savor particularly If you don't max out your metathermics due to getting the most out of your extremely long range ice spike that doesn't cost very much to use. All trademarks are property of their respective owners in the US and other countries. 2 Replies 611 Views December 07, 2022, 07:24:11 am by . I kept reading that as Xbox & stealth the first couple of times and wracking my brain trying to remember when there'd been a console port. I had a few points in traps, enough to be able to set simple poisoned bear traps and EMP-traps, but otherwise mostly used the element of surprise, as well as the extreme movement speed, to stay at an optimal distance at all times. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Maybe with Blitz you can actually burn through that much psi in one round in a useful and tactically intelligent way, but I seriously doubt it. Hacking: . Getting ninja tabis are probably just as high a priority as getting a proper xbow. Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. Here is my crossbow, traps, stealth build. Oh and also, is any social skill worth it at all? Espaol - Latinoamrica (Spanish - Latin America), https://underrail.info/build/?HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378. Valve Corporation. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. Stealth: ? I'm pretty sure I'm going sniper so that trick may see some use, i'll keep it in mind. my tip is to ditch the snipers and go for crossbows. All trademarks are property of their respective owners in the US and other countries. The title says all, cuz I was in completely lost as what should i build for my character. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). Very interesting build for sure. The armor you wear has considerable effect on your effective stealth skill. Aim for 150ish, again depending on components you find. It can expand all vendor inventories with Mercantile checks. For slower, harder hitting weapons I'd focus on crits. Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. Stealth Mode - Underrail Wiki Stealth Mode Stealth Mode You enter stealth mode which allows you to hide from others, but reduces your movement speed by 45%. All trademarks are property of their respective owners in the US and other countries. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Patreon: https://www.patreon.com/diederi. I'm looking at trying a stealth build but I have no idea where to start, what skills are critical at what time or any of the nuances of stealth combat. But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons. Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. Thanks. A gimmick psi build. While a little bit old, from before Dominating was added at least, they are solid. Let me post my fav one to get going. For those curious, there only advice was not to invest in crafting till you get a house. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). I'll try to address this in the order that you wrote it. As far as psion goes, I've played around with the schools and it feels really overpowered. Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. 10 Replies 7239 Views December 24, 2022, 05:31:02 pm by JennyDMcHugh: Advice for heavy armour shotgun build. All of the best abilities in TM literally don't even scale at all with effective skill, while Metathermics has the best AoE damage abilities in the game. Maxing Temporal Manipulation while not maxing Metathermics is just nonsensical. It has flaws. For more information, please see our Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/?GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s. He beat the game on dominating , oddity xp. Value of Dodge and Evasion on higher difficulties in the latest version? Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. I think the linked build is patently bad. Started by sheepherder. You'll need those for your stealth skills. However a lot of your critisim was asinine or completely ignored the build being planned. Neural overload is a silent stealth kill on a stealth character. How viable of a combo is this to those that have tried it out? Underrail Expedition Review | Subterranean Loading Screen Simulator SsethTzeentach 1.27M subscribers Subscribe 114K Share 4.5M views 3 years ago If pain makes us grow, Underrail makes me rock.

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